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Scream or talk to this collection of colliding objects and there should
be a response.
Of course your machine must be equipped with a functioning microphone.
Use the level in the bottom left corner to determine if your microphone
is active. Click the object to simulate loud noises.
These spherical objects intermingle and coalesce as they move about
somewhat randomly. This effect is achieved by breaking up each spherical
object into several different Movieclips, controlled centrally by
a hidden container. By carefully layering each Movieclip, the composite
objects appear to merge seamlessly, instead of overlapping. In this
example, each object is composed of five layers, four for spherical
shading and one as a shadow.
This project was created to explore the new Microphone object provided
by Flash MX. The activity level of the microphone is used as a displacement
modifier for each of the sphere's destinations. The stronger the audio
level, the more chaotic the system.
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jtarbell | August 9, 2002 |
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