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Loose connections and majestic rotational movement define this strange
computational organism named Sea Thing.
CLICK individual units of the
sea thing to separate them.
Like many things in the deep sea, the Sea Thing is actually a collection
of individually aware objects. The only connections between objects
of the Sea Thing are a single graphic line and a rotational syncronization.
The camera will attempt to keep the last disconnected object in view,
while much of the rest of the original Sea Thing may eventually swim
off. Is this the consequence of free-agency?
Half the fun of programming these things is naming them. |
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jtarbell,
october 2003 |
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