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Walking Things is an environment that generates small, walking computational
organisms. Each walking thing is built up from totally random conditions.
Appearance, behavior, and walking characteristics are all assigned
from a range enabling effective, functional mobility.
Click on a walking thing to permutate its characteristics.
The Flash MX programming environment is perfectly suited for building
these types of creatures. Each bug is composed of a set of smaller
parts which some, in turn, are composed of even smaller parts. This
hierarchical assembly makes programming the behavior of the bug very
simple.
All walking things use a 3 x 3 gait, where only three legs are moving
at any given time. Each walking thing has a head that maintains direction
and destination. A walking thing always walks towards its destination
until reaching it, then resets.
The walking thing uses a crude system of 'dragging along' its center
of gravity. A limitation in the turn radius is also imposed.
Currently, the walking things are completely unaware of each other.
This might be an interesting place to start modifications.
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jtarbell,
march 2003 |
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