In this example, the Particle Component uses a specially modified
Particle to trace the path it wanders. The resulting form is somewhat
organic in appearance.
Essentially, the first thing each particle does is create a pen positioned
over the emitter. Then, for every frame, it uses the drawing API to
trace a line following its path. When the particle self-destructs,
the path it traced is left behind. |
 |
This is an example from the Particle Emitter
component originally published with Flash MX Components: Most
Wanted. |
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