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![](../images/bonethumb/btbSpec02.jpg) |
![](../images/bonethumb/btbBlueSquares2.jpg) |
![](../images/textTTL/ttlBonePiles.gif)
A simple geometric generator producing bone arrangements in discreet
piles.
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![](../images/textTTL/ttlBlueBoxesI.gif)
A computational painting system involving two syncopated interval
functions and a blue box primitive.
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![](../images/bonethumb/btbPetersSubtle.jpg) |
![](../images/bonethumb/btbSplendidShape.jpg) |
![](../images/textTTL/ttlPetersWave.gif)
A sinusoidal landscape generation technique originally developed by
Keith Peters of Bit-101.
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![](../images/textTTL/ttlMeioticClustersI.gif)
Organic forms generated using pairs of overlapping black and white
circles and a single transforming rule.
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![](../images/bonethumb/btbWalkingFaces.jpg) |
![](../images/bonethumb/btbFractalLineC.jpg) |
![combinatoric critters](../images/textTTL/ttlCritters.gif)
An environment of randomly generated critters empowered to grow their
own gardens. It is an isometric walking experiment gone wild.
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![](../images/textTTL/ttlSelfDividingI.gif)
An Intricate organic form generator using a single recursively subdividing
line. The key to the construction process is object oriented self
division.
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